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In Autodesk Maya, Standard Lighting refers to the basic lighting setup using Maya’s built-in lights. These lights are useful for previewing scenes before using advanced rendering engines like Arnold, Redshift, or V-Ray.
Ambient Light
Directional Light
Point Light
Spot Light
Area Light
Volume Light
In Maya, lights have various properties that define their behavior, appearance, and effect on a scene. Below are the basic properties of lights in Maya:
In Autodesk Maya, shadows enhance realism by simulating how light is blocked by objects. Maya offers two main types of shadows:
✅ Pros: Fast, good for soft shadows.
❌ Cons: Less accurate, may produce artifacts.
???? Used in: Maya Software Renderer, Viewport 2.0.
✅ Pros: Physically accurate, supports transparency.
❌ Cons: Slower, requires more rendering time.
???? Used in: Arnold Renderer, Maya Software, Mental Ray (legacy).
Feature | Depth Map Shadows | Ray Traced Shadows |
---|---|---|
Speed | Faster | Slower |
Accuracy | Less accurate | More realistic |
Soft Shadows | Yes | Yes (adjustable with Light Radius) |
Transparency Support | No | Yes |
Memory Usage | Low | High |
If you’re using Arnold Renderer, it primarily uses Ray Traced Shadows, but you can adjust:
Do you need help setting up shadows for a specific scene? ????
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